small-scale violence in the world of warcraft
Showing posts with label critter. Show all posts
Showing posts with label critter. Show all posts

Thursday, May 30, 2013

balancing time vs reward

one complaint frequently aired on the official pet battle forum is that it takes far too long to do all the pet battle dailies. which, well, is true. it does take a long time. which is why i don't do them all.

here's what i've been doing, most days. i start with the thundering pandaren spirit, conveniently (if you're horde) located in the hills above the shrine of two moons. if you bring a fast rabbit as your first pet, this fight is fairly easy and you can let a baby go in as your second pet to get the xp. then it's down into the vale of eternal blossoms for aki the chosen. send in a baby pet first, then a crab with shell shield and healz to clear out her first two pets. pretty much any bird can finish off her last one.

next i cross the mountains into the valley of the four winds. maybe pause for a few minutes to harvest golden lotus on the farm, or motes of spirited away, or whatever i planted yesterday. across the fields to farmer nishi, who is easy like a sunday morning. pretty much any strategy works worth her - i go with a water strider to take out her elementals (swapping in a baby pet to take a hit when toothbreaker does his night of the living turnips move), and finish it off with my darkmoon tonk's ion cannon of badassity.

finally, it's knock beasts of fable book ii time. these guys give lousy xp, so i don't bother trying to level baby pets of them. conveniently located in the valley are mostly harmless yi (easily downed by team yeti) and greyhoof (call lightning and let slip the ion cannons of war). just across the border in the krasarang wilds is skit-skit-skittererer xi'a (all darkness and nocturnal strike spam). and then i'm done.

so how'd i make out? 20 valor points, three big fat lumps of xp for baby pets, four shots at flawless battle-stones, a shot at an earth spirit pet, and a shot at a panda pet. all in under twenty minutes. feels good to me.

Wednesday, May 22, 2013

beasts of fable in 5.3

when the "elite" pets were introduced in patch 5.2, they were pretty much a joke. i slapped together three beast-damage pets for killing the elite critters, three mechanical pets for the beasts, and three flyers for the aquatics. almost no thought at all, and the beasts of fable were on farm. yawn. the only hard part was the time required to travel to all ten.

yesterday, patch 5.3 made some changes. instead of one quest to kill all ten, there are now three quests, each of which gives the same reward as the original. so you can choose how much time to invest versus how much reward. yay on that.

but the pets themselves were also changed. they have only half as much health, but all incoming damage is cut in half. (their power may also have been increased a bit, but i'm not sure and it's hard to check). for many of the pets this has no net effect - still takes the same amount of damage to kill them. for those that can heal themselves, however, the impact is huge, since the amount of healing was not halved. killing these guys - nitun and dos-ryaga - is now a lo harder. not surprisingly, the official pet battle forum erupted with cries of "it's impossible!" and "gg blizz" and "that's it i'm gonna cancel my account."

but of course, it isn't impossible, as the second wave of posters on the forum pointed out. you just need to make sure your teams are prepared for what they'll be facing. for dos-ryaga it turned out i was already set - i've always sent in my crow first and opened with call darkness (followed by nocturnal strike), and that messed up his healing enough that i didn't notice the difference. nitun, though, he gave me fits for a while. other than trouble the kun-lai runt, my team wasn't damaging him enough to overcome the healing he got when he killed them. so i ultimately brought in the duck of death and my brilliant kaliri - both flyers so his beast attacks were weakened. beast damage, speed bonuses, and predatory strike to finish him off. i'm sure there's more ways to skin this raccoon (the post that said the undead racial bonus negates his healing ability has me intrigued) and i'll try at least a few more of them. what's important to remember is, these battles are puzzles. if your first plan doesn' work, take a step back and try something different. enough thinking and patience, and you'll find a solution.

Thursday, December 13, 2012

odds and ends

hats! safari hats for everybody! blizzard appears to have finally gotten the taming the world achievement working properly, and julie's and my characters all got their own hat in the mail. so that's a yay. they all also got loremaster tabards, which was a little baffling since i got that achievement over a year ago, but whatevers.

been doing a lot of leveling lately. mostly taking the various rares i've captured in pandaria and pushing them up to 25, so the top stable now has a number of bandicoons and plains monitors and marsh fiddlers. along the way i hit the pro pet crew achievement. pro pet mob will happen at some point, but not a high priority for me at the moment. at least the reward will now be a rare singing cricket - i feel for those who pushed hard to get the achievement quickly only to get an uncommon one.

was talking to tome of the ancient about pet leveling, and told her that my preferred method was to let two lowbies pick a fight with a critter in the valley of the four winds, let them each take a hit and swap them out, then send in a level 25 scorpion to rampage on the critter's ass. it gives you a boost over your base damage, in exchange for locking you into the same move for three rounds. not a great move against an opponent than has a real brain and can respond, but against wild crickets and bandicoons it's like a chainsaw vs butter.

i've picked up five flawless battle-stones in something like 400 battles now - all in pandaria. fighting low-level pets in old azeroth, the drop rate is much lower. four were the same family as the wild pet i battled, and one was a "any family" one. can confirm that you don't need to capture a pet to get the stone, and you don't need for any of the three wildlings to be rares. looks like it's simply a flat percent chance (1%? 2%?) for one to drop, and any special tricks people claim help are just the result of the human brain's ability to see patterns when there's really just noise.

Wednesday, December 5, 2012

holy hand grenade of antioch sold separately

the darkmoon rabbit is a pet which drops off of a world boss that spawns on darkmoon island, also known as the darkmoon rabbit. because it only drops one pet, and only spawns a few times a month, the supply of pets is fairly limited. the pet itself is unique (i think it's the same polygons as the crude basic rabbit, but with a more detailed texture applied). consequently, the auction house prices have been bid to astronomic levels - i was amazed to see it listed for 80k on my server, but apparently 200k is not unheard of. wow.

now, if you're a pet collector who wants one of everything, then only you can decide how much a unique pet is worth to you. for a pet battler looking for an advantage, though, the value is easy to determine: same as any other rabbit.

for starters, don't be fooled by the fact that the tooltip is epic. this means nothing, and i really wish blizzard would stop pulling this nonsense. the battle pet is rare. it has the same stats as a rare level one alpine hare you can catch in dun murogh. it does have a couple of unique abilities - huge, sharp, teeth! and vicious streak - but these are sidegrades from the standard rabbit abilities. possibly better in certain circumstances, but also possibly worse. certainly not worth dropping a small fortune for.

so, if you want a unique pet model, and you understand that's all you're getting, then rock on. but don't get suckered into thinking that because it is hard to obtain or has a pretty tooltip that it is somehow "better" or "op" for battling. 'cause it ain't.

Monday, December 3, 2012

flawless battle-stones

spent a few hours leveling pets in valley of the four winds this weekend. along the way, i picked up three family-specific battle-stones - the kind that can only be used to upgrade pets of a particular family. (note that this contradicts the patch notes, which said family-specific ones only came from battling tamers.) since the valley is full of critters and aquatics, that's what i got. it's kind of unfortunate that the pets most needful of upgrading, because they are really rare and therefore hard to farm for a rare, are also the ones hardest to get a battle stone for. yes magic i'm looking at you - willy needs an upgrade! (apparently you can also get a general purpose battle-stone from battling wild pets, but the odds are super low.)

anywho, when you get one of these stones, the way you use it is as follows: (1) summon the pet you want to upgrade. (2) target the pet. (3) right click on the stone in your inventory. a little clunky, but at least it works. since rare critters and aquatics aren't too hard to find in the wild, i ended up using my stones on quest reward pets that have a distinctive, if not unique, look. so war pug the perky pug, commodore bob the fishy, and peanut all got the goods.

got some traffic from folks looking for the polished battle-stone vendor. you can buy them from commander lo ping in townlong steppes - he hangs out in the niuzao temple, out in the islands. i'm not feeling any need to buy these myself - as many rares as i have at this point, paying to make a pet uncommon is not appealing. but not everyone is me, so if it fits your plans, then rock on.