i'm not exactly sure what the formula is for how much experience a sub-90 character gets for winning a pet battle, but i know it scales with both the character's level, and the level of the pets in the battle. as a result, a level 30 character battling level 9 prairie dogs in the south barrens doesn't get a lot of xp - probably less than she'd get herbing kingsblood. which brings us to this guy:
if ratshag the orc was still with us, he'd say something like "this amazingly virile piece of gnomeflesh be noggle the rogue. say hello, you buggers." so, say hello. hard to tell from the picture, but he's about level 35-ish. and yes, he's in the valley of the four winds. what's he doing there? i blame julie.
it started when she had me log on to her second account and fire up her baby monk. meanwhile, she got on her level 90 mage and opened a portal to pandalaran. once there, she transformed into her sandstone drake and i had the monk hop on. a quick stop at halfhill to pick up the flight path, and then a little hop over to the west, to the "dead zone". there's a nice big swath from farmer nishi over to the swampy plateau behind the area where old hillpaw keeps losing his chickens where there are oodles of critters but no hostile mobs. none. zip. and winning a pet battle against level 23-25 pets when you're only level 30 gets you more than a tenth of a level. in just a couple of weeks of occasional playtime she managed to get her monk from 30 to 60. so i asked her to transport my little rogue over as well. and he's picked up ten levels so far.
every now and then i'll stray a little to close to the edge of the dead zone, and a wolf or a vermling will have himself a nogglesnack. and sometimes a high level character will do a double-take and ask "you lost, little fella?" but mostly it's just a quiet and relaxing way to level yet another alt.
small-scale violence in the world of warcraft
Showing posts with label valley of the four winds. Show all posts
Showing posts with label valley of the four winds. Show all posts
Tuesday, July 30, 2013
Thursday, May 30, 2013
balancing time vs reward
one complaint frequently aired on the official pet battle forum is that it takes far too long to do all the pet battle dailies. which, well, is true. it does take a long time. which is why i don't do them all.
here's what i've been doing, most days. i start with the thundering pandaren spirit, conveniently (if you're horde) located in the hills above the shrine of two moons. if you bring a fast rabbit as your first pet, this fight is fairly easy and you can let a baby go in as your second pet to get the xp. then it's down into the vale of eternal blossoms for aki the chosen. send in a baby pet first, then a crab with shell shield and healz to clear out her first two pets. pretty much any bird can finish off her last one.
next i cross the mountains into the valley of the four winds. maybe pause for a few minutes to harvest golden lotus on the farm, or motes of spirited away, or whatever i planted yesterday. across the fields to farmer nishi, who is easy like a sunday morning. pretty much any strategy works worth her - i go with a water strider to take out her elementals (swapping in a baby pet to take a hit when toothbreaker does his night of the living turnips move), and finish it off with my darkmoon tonk's ion cannon of badassity.
finally, it's knock beasts of fable book ii time. these guys give lousy xp, so i don't bother trying to level baby pets of them. conveniently located in the valley are mostly harmless yi (easily downed by team yeti) and greyhoof (call lightning and let slip the ion cannons of war). just across the border in the krasarang wilds is skit-skit-skittererer xi'a (all darkness and nocturnal strike spam). and then i'm done.
so how'd i make out? 20 valor points, three big fat lumps of xp for baby pets, four shots at flawless battle-stones, a shot at an earth spirit pet, and a shot at a panda pet. all in under twenty minutes. feels good to me.
here's what i've been doing, most days. i start with the thundering pandaren spirit, conveniently (if you're horde) located in the hills above the shrine of two moons. if you bring a fast rabbit as your first pet, this fight is fairly easy and you can let a baby go in as your second pet to get the xp. then it's down into the vale of eternal blossoms for aki the chosen. send in a baby pet first, then a crab with shell shield and healz to clear out her first two pets. pretty much any bird can finish off her last one.
next i cross the mountains into the valley of the four winds. maybe pause for a few minutes to harvest golden lotus on the farm, or motes of spirited away, or whatever i planted yesterday. across the fields to farmer nishi, who is easy like a sunday morning. pretty much any strategy works worth her - i go with a water strider to take out her elementals (swapping in a baby pet to take a hit when toothbreaker does his night of the living turnips move), and finish it off with my darkmoon tonk's ion cannon of badassity.
finally, it's knock beasts of fable book ii time. these guys give lousy xp, so i don't bother trying to level baby pets of them. conveniently located in the valley are mostly harmless yi (easily downed by team yeti) and greyhoof (call lightning and let slip the ion cannons of war). just across the border in the krasarang wilds is skit-skit-skittererer xi'a (all darkness and nocturnal strike spam). and then i'm done.
so how'd i make out? 20 valor points, three big fat lumps of xp for baby pets, four shots at flawless battle-stones, a shot at an earth spirit pet, and a shot at a panda pet. all in under twenty minutes. feels good to me.
Monday, March 11, 2013
leveling through pet battles, post-nerf
so patch 5.2 brought us xp for our pre-90 toons (pre-89, actually). i rushed out and checked it out with a level 85 in the valley of the four winds, and was pleasantly surprised at how much i was getting. about 90-100k per fight, depending on the level of my opponent. so, 130 fights or so would be enough to gain a whole level - easily doable!
then i started reading that in lower level zones, things seemed rather amiss. people were gaining absurdly high levels of xp, far, far more than could be obtained via questing in the same time. and two days into the patch blizzard announced that that was not what they had intended, and that there would be a hotfix real soon. that night i checked it out, purely out of a selfless desire to have data to provide to my readers. sure enough, without leaving stormwind, i was able to get my mage from 34 to 52 in just a few hours. got several pets up to level 6 along the way. it was fun but, well, kind of silly.
as promised, the servers went down friday morning, and when they came back up the party was over. character xp now scaled with the zone you were battling in, as well as with character level and the difference in levels between your pets and the opponent. so what exactly did that work out to? here is what i've found so far:
in the valley of the four winds, a level 85 toon with a standard leveling team (two 25s and a baby) now gets 80-90k xp. a little less than before, but only slightly. a level 80 toon in mount hyjal using the same leveling team got about 20k per battle, which is fairly proportional to the amount needed level up (maybe 150 fights per level). using low-level pets in orgrimmar with a level 85 toon, however, yielded zero xp.
based on what i've seen and read then, leveling via pet battles is viable if you like doing pet battles. i did about 300 over the weekend, got my 85 up to 86, my 80 up to 81, four pets to 25, and captured three rares for species that i had previously just had poors or commons. oh, and got a flawless critter battle-stone. as much daily questing as i'm doing on my 90s now, anything that helps out with lowering the quests my leveling toons have to do is a win for me. as always, your mileage may vary.
then i started reading that in lower level zones, things seemed rather amiss. people were gaining absurdly high levels of xp, far, far more than could be obtained via questing in the same time. and two days into the patch blizzard announced that that was not what they had intended, and that there would be a hotfix real soon. that night i checked it out, purely out of a selfless desire to have data to provide to my readers. sure enough, without leaving stormwind, i was able to get my mage from 34 to 52 in just a few hours. got several pets up to level 6 along the way. it was fun but, well, kind of silly.
as promised, the servers went down friday morning, and when they came back up the party was over. character xp now scaled with the zone you were battling in, as well as with character level and the difference in levels between your pets and the opponent. so what exactly did that work out to? here is what i've found so far:
in the valley of the four winds, a level 85 toon with a standard leveling team (two 25s and a baby) now gets 80-90k xp. a little less than before, but only slightly. a level 80 toon in mount hyjal using the same leveling team got about 20k per battle, which is fairly proportional to the amount needed level up (maybe 150 fights per level). using low-level pets in orgrimmar with a level 85 toon, however, yielded zero xp.
based on what i've seen and read then, leveling via pet battles is viable if you like doing pet battles. i did about 300 over the weekend, got my 85 up to 86, my 80 up to 81, four pets to 25, and captured three rares for species that i had previously just had poors or commons. oh, and got a flawless critter battle-stone. as much daily questing as i'm doing on my 90s now, anything that helps out with lowering the quests my leveling toons have to do is a win for me. as always, your mileage may vary.
Wednesday, March 6, 2013
lucky xp dispenser
i didn't have a lot of time to check out 5.2 last night, but i did want to see how much xp one can now get for winning a battle. i fired up my priest, who is still 85 but was already in the valley of the four winds where he's been diligently making imperial silk the past few months. here's what i found:
you get a crapton of xp if you aren't 89 or 90.
against a level of 23s, i got 90k and change. against 24s, 95k. against a trio of 25s, farmer nishi, jeremy feasel, and lucky yi - one of the new elite wild pets - i got 100k xp. for the sake of comparison, a typical level 85 quest in the jade forest gives you only slightly more: 111k. put another way, you need to win about 140 battles to gain an entire level. i've got half a dozen alts still at 85, and two at 87, plus a few babies, all of which i'd like to get to 90 without having to pretend to be prince anduin's bff yet again. game on.
now, let's talk about lucky yi. he's one of the ten new elite pets you need to defeat for beasts of fable and win yourself a red panda pet. he's a big cricket in the heartland section of the valley with about 4k health, a heal, a hit/crit buff, and a critter attack. in other words, he's extremely vulnerable to humanoid pets doing beast damage. i sent in my kun-lai runt, and he got medieval on yi's chitinous ass. still had over half his health left when it was over. and my priest picked up a nice chunk of xp. but here's the really sweet part of the story:
yi respawns immediately and you can go beat him up as many. times. as. you want.
just keep swapping in pets with beast attacks until your revive pets cooldown is up. you don't need to move. you don't need to deal with hostile mobs. you don't need to search for things to kill or gather or blow up. you can just farm him until your eyeballs bleed. next time i've go an hour or two, i'm firing up netflix on the other monitor and going to town. happy leveling!
you get a crapton of xp if you aren't 89 or 90.
against a level of 23s, i got 90k and change. against 24s, 95k. against a trio of 25s, farmer nishi, jeremy feasel, and lucky yi - one of the new elite wild pets - i got 100k xp. for the sake of comparison, a typical level 85 quest in the jade forest gives you only slightly more: 111k. put another way, you need to win about 140 battles to gain an entire level. i've got half a dozen alts still at 85, and two at 87, plus a few babies, all of which i'd like to get to 90 without having to pretend to be prince anduin's bff yet again. game on.
now, let's talk about lucky yi. he's one of the ten new elite pets you need to defeat for beasts of fable and win yourself a red panda pet. he's a big cricket in the heartland section of the valley with about 4k health, a heal, a hit/crit buff, and a critter attack. in other words, he's extremely vulnerable to humanoid pets doing beast damage. i sent in my kun-lai runt, and he got medieval on yi's chitinous ass. still had over half his health left when it was over. and my priest picked up a nice chunk of xp. but here's the really sweet part of the story:
yi respawns immediately and you can go beat him up as many. times. as. you want.
just keep swapping in pets with beast attacks until your revive pets cooldown is up. you don't need to move. you don't need to deal with hostile mobs. you don't need to search for things to kill or gather or blow up. you can just farm him until your eyeballs bleed. next time i've go an hour or two, i'm firing up netflix on the other monitor and going to town. happy leveling!
Tuesday, December 18, 2012
change of strategy
today's rolling restarts are supposed to implement a change in how experience is awarded after a successful battle. up until now, the experience was divided equally among all of your pets which participated (ie, cast a spell or received damage). if any of these pets were level 25, then their share of the xp was lost forever. now, however, the max-level pets will not be included in the division of xp. this means that if you fight a battle with one low-level pet and two 25s, the lowbie will get all the experience, instead of only one-third of it.
this changes things.
my standard system for leveling pets has been to pair two of them up with a 25 and go to the valley of the four winds. if the two lowbies can defeat three wildings, that was great because no xp was wasted. but depending on the pets, it was sometimes necessary to suck it up and bring in the 25 to finish things off. now, however, the optimal method is to team a single low-level pet with two 25s. since all the wildings in the vot4w are either a critter or an aquatic, the 25s should be one with attacks that do beast damage (preferably rampage because a cold methodical analysis of this attack has demonstrated that it is fucking awesome) and one that has flying damage attacks. send in the lowbie to take one hit, then pull her out and then let slips the 25s and end the fight as quickly and brutally as possible. having a second pair of 25s available to swap in when the first pair get worn down should be sufficient to keep grinding without needing bandages or a stable master visit until the cooldown on your revive is up, allowing you to keep the party going until your eyeballs bleed.
myself, i'm going with a rare scorpion and sea gull for team 1, and a flayer youngling and chicken for team 2. there will be pain, blood, sweat, tears, rending of flesh, flinging of parts, screaming, roaring, and much nomming of xp. you get the picture.
this changes things.
my standard system for leveling pets has been to pair two of them up with a 25 and go to the valley of the four winds. if the two lowbies can defeat three wildings, that was great because no xp was wasted. but depending on the pets, it was sometimes necessary to suck it up and bring in the 25 to finish things off. now, however, the optimal method is to team a single low-level pet with two 25s. since all the wildings in the vot4w are either a critter or an aquatic, the 25s should be one with attacks that do beast damage (preferably rampage because a cold methodical analysis of this attack has demonstrated that it is fucking awesome) and one that has flying damage attacks. send in the lowbie to take one hit, then pull her out and then let slips the 25s and end the fight as quickly and brutally as possible. having a second pair of 25s available to swap in when the first pair get worn down should be sufficient to keep grinding without needing bandages or a stable master visit until the cooldown on your revive is up, allowing you to keep the party going until your eyeballs bleed.
myself, i'm going with a rare scorpion and sea gull for team 1, and a flayer youngling and chicken for team 2. there will be pain, blood, sweat, tears, rending of flesh, flinging of parts, screaming, roaring, and much nomming of xp. you get the picture.
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