this continued for a while, until one day @alexziebart, the editor-in-chief at wow insider, mentioned using it for the do-over purpose to @mumper, the lead content designer at blizzard. mumper's response can be summed up as "wait what huh? you can do that?" and within days, there was a hotfix and wild pets no longer re-spawned when you killed your browser. this prompted much wailing on the forums, with absolute universal agreement that it was always used by everyone only to help out friends, that it was a social feature that belonged in the game, and that nobody never ever would dream of using it as a cheat to undo their own clumsiness in attempting a capture.
i has a dubious.
now along come the patch 5.2 notes. looking through them, i see the following:
assuming the game ends up working the way the notes say (not always a safe assumption with pet battles, i have found), here's how i interpret this: if you want to hold a pet for a friend while they're on their way over, blizzard is okay with that. in fact, they won't even force you to alt-f4 - you can just flee the battle and take a small health penalty. however, if you accidently kill a pet you wanted to capture, too feckin' bad. it's gone for good. i'm guessing that if you kill the first pet, his friends won't somehow re-span either. not sure how it'll work if you kill the second or third pet but not the first.
sounds like a reasonable approach to encourage cooperation among players while discouraging cheating. we shall see how many salute it when it goes up the flagpole.
If it works the way they say it will, I think it's an excellent balance between the two (being helpful vs. being greedy) with the added bonus of those pets spurned by rare-hunters being available for "I don't care what color, just let me have the damned pet already" collectors.
ReplyDeleteThat's what I'm hoping for. It'll be interesting to see how much of a penalty Blizzard end up inflicting for running away.
DeleteI'm not a huge fan of the taking damage after fleeing aspect, it will be annoying when hunting for rares...
ReplyDeleteIt'll also make fighting the NPC tamers different, when you can't run away a dozen times until you get the initial pet you want.
DeleteBefore any hotfix you could actually just que for a dungeon/bg/scenario etc, take the queue and then quit out to respawn a battle pet. Of course you have the 2 deserter debuffs to worry about. I imagine this was fixed/changed with the DC change and with 5.2 will be pointless, but I have yet to try it lately so it may still work until 5.2, if you've killed something accidentally.
ReplyDeleteI hadn't used the altF4 trick for ages, but I didn't know that had changed. And I am also thinking that I'm going to have to try a different strategy for the tamers as I am guilty of running away when they don't start with the one I want.
ReplyDelete