i've written about the high prices some pets can command, but holy freakers, this takes the cake. apparently a guy went afk for a few minutes, and when he came back his six-year-old had bought ten new pets at the auction house for him. total cost?
476,000 gold. great googly moogly.
hope the kid at least got some hard-to-find pets for dropping that small fortune, and didn't pay 13k for a darkmoon tonk (which some optimist is currently listing on my server).
small-scale violence in the world of warcraft
Tuesday, March 19, 2013
Monday, March 11, 2013
leveling through pet battles, post-nerf
so patch 5.2 brought us xp for our pre-90 toons (pre-89, actually). i rushed out and checked it out with a level 85 in the valley of the four winds, and was pleasantly surprised at how much i was getting. about 90-100k per fight, depending on the level of my opponent. so, 130 fights or so would be enough to gain a whole level - easily doable!
then i started reading that in lower level zones, things seemed rather amiss. people were gaining absurdly high levels of xp, far, far more than could be obtained via questing in the same time. and two days into the patch blizzard announced that that was not what they had intended, and that there would be a hotfix real soon. that night i checked it out, purely out of a selfless desire to have data to provide to my readers. sure enough, without leaving stormwind, i was able to get my mage from 34 to 52 in just a few hours. got several pets up to level 6 along the way. it was fun but, well, kind of silly.
as promised, the servers went down friday morning, and when they came back up the party was over. character xp now scaled with the zone you were battling in, as well as with character level and the difference in levels between your pets and the opponent. so what exactly did that work out to? here is what i've found so far:
in the valley of the four winds, a level 85 toon with a standard leveling team (two 25s and a baby) now gets 80-90k xp. a little less than before, but only slightly. a level 80 toon in mount hyjal using the same leveling team got about 20k per battle, which is fairly proportional to the amount needed level up (maybe 150 fights per level). using low-level pets in orgrimmar with a level 85 toon, however, yielded zero xp.
based on what i've seen and read then, leveling via pet battles is viable if you like doing pet battles. i did about 300 over the weekend, got my 85 up to 86, my 80 up to 81, four pets to 25, and captured three rares for species that i had previously just had poors or commons. oh, and got a flawless critter battle-stone. as much daily questing as i'm doing on my 90s now, anything that helps out with lowering the quests my leveling toons have to do is a win for me. as always, your mileage may vary.
then i started reading that in lower level zones, things seemed rather amiss. people were gaining absurdly high levels of xp, far, far more than could be obtained via questing in the same time. and two days into the patch blizzard announced that that was not what they had intended, and that there would be a hotfix real soon. that night i checked it out, purely out of a selfless desire to have data to provide to my readers. sure enough, without leaving stormwind, i was able to get my mage from 34 to 52 in just a few hours. got several pets up to level 6 along the way. it was fun but, well, kind of silly.
as promised, the servers went down friday morning, and when they came back up the party was over. character xp now scaled with the zone you were battling in, as well as with character level and the difference in levels between your pets and the opponent. so what exactly did that work out to? here is what i've found so far:
in the valley of the four winds, a level 85 toon with a standard leveling team (two 25s and a baby) now gets 80-90k xp. a little less than before, but only slightly. a level 80 toon in mount hyjal using the same leveling team got about 20k per battle, which is fairly proportional to the amount needed level up (maybe 150 fights per level). using low-level pets in orgrimmar with a level 85 toon, however, yielded zero xp.
based on what i've seen and read then, leveling via pet battles is viable if you like doing pet battles. i did about 300 over the weekend, got my 85 up to 86, my 80 up to 81, four pets to 25, and captured three rares for species that i had previously just had poors or commons. oh, and got a flawless critter battle-stone. as much daily questing as i'm doing on my 90s now, anything that helps out with lowering the quests my leveling toons have to do is a win for me. as always, your mileage may vary.
Wednesday, March 6, 2013
lucky xp dispenser
i didn't have a lot of time to check out 5.2 last night, but i did want to see how much xp one can now get for winning a battle. i fired up my priest, who is still 85 but was already in the valley of the four winds where he's been diligently making imperial silk the past few months. here's what i found:
you get a crapton of xp if you aren't 89 or 90.
against a level of 23s, i got 90k and change. against 24s, 95k. against a trio of 25s, farmer nishi, jeremy feasel, and lucky yi - one of the new elite wild pets - i got 100k xp. for the sake of comparison, a typical level 85 quest in the jade forest gives you only slightly more: 111k. put another way, you need to win about 140 battles to gain an entire level. i've got half a dozen alts still at 85, and two at 87, plus a few babies, all of which i'd like to get to 90 without having to pretend to be prince anduin's bff yet again. game on.
now, let's talk about lucky yi. he's one of the ten new elite pets you need to defeat for beasts of fable and win yourself a red panda pet. he's a big cricket in the heartland section of the valley with about 4k health, a heal, a hit/crit buff, and a critter attack. in other words, he's extremely vulnerable to humanoid pets doing beast damage. i sent in my kun-lai runt, and he got medieval on yi's chitinous ass. still had over half his health left when it was over. and my priest picked up a nice chunk of xp. but here's the really sweet part of the story:
yi respawns immediately and you can go beat him up as many. times. as. you want.
just keep swapping in pets with beast attacks until your revive pets cooldown is up. you don't need to move. you don't need to deal with hostile mobs. you don't need to search for things to kill or gather or blow up. you can just farm him until your eyeballs bleed. next time i've go an hour or two, i'm firing up netflix on the other monitor and going to town. happy leveling!
you get a crapton of xp if you aren't 89 or 90.
against a level of 23s, i got 90k and change. against 24s, 95k. against a trio of 25s, farmer nishi, jeremy feasel, and lucky yi - one of the new elite wild pets - i got 100k xp. for the sake of comparison, a typical level 85 quest in the jade forest gives you only slightly more: 111k. put another way, you need to win about 140 battles to gain an entire level. i've got half a dozen alts still at 85, and two at 87, plus a few babies, all of which i'd like to get to 90 without having to pretend to be prince anduin's bff yet again. game on.
now, let's talk about lucky yi. he's one of the ten new elite pets you need to defeat for beasts of fable and win yourself a red panda pet. he's a big cricket in the heartland section of the valley with about 4k health, a heal, a hit/crit buff, and a critter attack. in other words, he's extremely vulnerable to humanoid pets doing beast damage. i sent in my kun-lai runt, and he got medieval on yi's chitinous ass. still had over half his health left when it was over. and my priest picked up a nice chunk of xp. but here's the really sweet part of the story:
yi respawns immediately and you can go beat him up as many. times. as. you want.
just keep swapping in pets with beast attacks until your revive pets cooldown is up. you don't need to move. you don't need to deal with hostile mobs. you don't need to search for things to kill or gather or blow up. you can just farm him until your eyeballs bleed. next time i've go an hour or two, i'm firing up netflix on the other monitor and going to town. happy leveling!
Monday, March 4, 2013
is it summer yet?
back when we got our first looks at all the new pets for us to capture, it was quickly obvious that blizzard was following the same model that they had used with the oceanographer achievement for fishing. That one required you to catch winter squid (only available in winter) and raw summer bass (only available in summer). Now we had the snowy owl and the qiraji guardling. since it was well established with the fish that in azeroth "summer" and "winter" switched at the vernal and autumnal equinoxes, we knew when we'd be able to get our pets and thereby our achievements and zookeeper titles. right?
ummm.... maybe not.
the snowy owls didn't show up until november 1, long after september 22. well, maybe that was because they'd been delayed as part of the expansion release. but it now looks like they disappeared after february 28. this suggests that, as far as pet collecting is concerned, winter (and, one suspects, summer) are only four months long, with a two month spring and fall in between. if this is correct, then the qiraji won't begin buzzing around may 1. sorry folks.
unless, of course, blizzard is still monkeying. wouldn't be the first time.
ummm.... maybe not.
the snowy owls didn't show up until november 1, long after september 22. well, maybe that was because they'd been delayed as part of the expansion release. but it now looks like they disappeared after february 28. this suggests that, as far as pet collecting is concerned, winter (and, one suspects, summer) are only four months long, with a two month spring and fall in between. if this is correct, then the qiraji won't begin buzzing around may 1. sorry folks.
unless, of course, blizzard is still monkeying. wouldn't be the first time.
Wednesday, February 27, 2013
which families are getting the loving?
to satisfy my curiosity, here's a tally of how many level 25s i have, broken down by pet family.
beast - 19
critter - 15
aquatic - 12
elemental - 12
humanoid - 7
flying - 7
mechanical - 7
undead - 6
dragonkin - 5
magic - 4
beast - 19
critter - 15
aquatic - 12
elemental - 12
humanoid - 7
flying - 7
mechanical - 7
undead - 6
dragonkin - 5
magic - 4
Tuesday, February 26, 2013
dive! dive! ahooooga! ahooooga!
did i watch too many world war 2 submarine movies when i was growing up? yeah, probably. but das boot is awesome - if you haven't seen it you really should.
anyhow.
there's been a fair amount of sloppiness in the implementation of various aspects of pet battles. (yes, safari hat, i'm looking at you.) one sloppy that's been around since beta has been the inconsistency with which blizzard puts accuracy warnings on tooltips. now, moth dust's tooltip says "This ability has a moderate chance to miss" right up front, so you know about what to expect (turns out "moderate" means "hits 80% as often as nomal"). however, dive and its sister-attacks burrow, heroic leap, launch, meteor strike, proto-strike and lift-off are also 80% accuracy attacks, but there's no mention of this on the tooltip. same with mana surge, deep breath, and probably a few i've missed. now, if you crunch the math, you find that this accuracy decrease means that these attacks will be approximately as effective as doing basic attacks - fewer big hits vs. more smaller hits. without it, they'd be overpowered. so i'm fine with it. i just wish blizzard would check the tooltips and make sure they supply the information we need.
if you're curious about accuracy effects, you can get more info from wowdb.com. be aware that currently it gives the wrong for attacks that hit 1-2 or 1-3 times instead of just once.
anyhow.
there's been a fair amount of sloppiness in the implementation of various aspects of pet battles. (yes, safari hat, i'm looking at you.) one sloppy that's been around since beta has been the inconsistency with which blizzard puts accuracy warnings on tooltips. now, moth dust's tooltip says "This ability has a moderate chance to miss" right up front, so you know about what to expect (turns out "moderate" means "hits 80% as often as nomal"). however, dive and its sister-attacks burrow, heroic leap, launch, meteor strike, proto-strike and lift-off are also 80% accuracy attacks, but there's no mention of this on the tooltip. same with mana surge, deep breath, and probably a few i've missed. now, if you crunch the math, you find that this accuracy decrease means that these attacks will be approximately as effective as doing basic attacks - fewer big hits vs. more smaller hits. without it, they'd be overpowered. so i'm fine with it. i just wish blizzard would check the tooltips and make sure they supply the information we need.
if you're curious about accuracy effects, you can get more info from wowdb.com. be aware that currently it gives the wrong for attacks that hit 1-2 or 1-3 times instead of just once.
Wednesday, February 20, 2013
have you signed up with warcraftpets.com yet?
seriously, if you haven't, you should. once you have an account there, you can import your pet library from the armory, and then it gives you a really nifty summary of what you have. for example, this is my summary (as of today):
just a couple more battle-stones, and i'll break the 50% rare milestone....
also, there's better filtering tools than the armory has, you can look up battle pet stats, there's forums that are much more civil and helpful than the official ones, contest, and many other doodads. if you haven't registered, stop wasting time on goofball sites like this one and go there now.
just a couple more battle-stones, and i'll break the 50% rare milestone....
also, there's better filtering tools than the armory has, you can look up battle pet stats, there's forums that are much more civil and helpful than the official ones, contest, and many other doodads. if you haven't registered, stop wasting time on goofball sites like this one and go there now.
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