my on-again, off-again quest to determine what the limits are for naming our pets is on again. these are the results of the latest testing:
"black", "white", and "yellow" are not allowed. presumably because blizzard wants to prevent fucktwats from using racist names.
"red" and "brown" are allowed. presumably because blizzard doesn't want to prevent fucktwats using racist names enough to be completely thorough.
"green" is allowed. presumably because blizzard doesn't give a flying fuck about offending martians.
small-scale violence in the world of warcraft
Wednesday, December 19, 2012
Tuesday, December 18, 2012
change of strategy
today's rolling restarts are supposed to implement a change in how experience is awarded after a successful battle. up until now, the experience was divided equally among all of your pets which participated (ie, cast a spell or received damage). if any of these pets were level 25, then their share of the xp was lost forever. now, however, the max-level pets will not be included in the division of xp. this means that if you fight a battle with one low-level pet and two 25s, the lowbie will get all the experience, instead of only one-third of it.
this changes things.
my standard system for leveling pets has been to pair two of them up with a 25 and go to the valley of the four winds. if the two lowbies can defeat three wildings, that was great because no xp was wasted. but depending on the pets, it was sometimes necessary to suck it up and bring in the 25 to finish things off. now, however, the optimal method is to team a single low-level pet with two 25s. since all the wildings in the vot4w are either a critter or an aquatic, the 25s should be one with attacks that do beast damage (preferably rampage because a cold methodical analysis of this attack has demonstrated that it is fucking awesome) and one that has flying damage attacks. send in the lowbie to take one hit, then pull her out and then let slips the 25s and end the fight as quickly and brutally as possible. having a second pair of 25s available to swap in when the first pair get worn down should be sufficient to keep grinding without needing bandages or a stable master visit until the cooldown on your revive is up, allowing you to keep the party going until your eyeballs bleed.
myself, i'm going with a rare scorpion and sea gull for team 1, and a flayer youngling and chicken for team 2. there will be pain, blood, sweat, tears, rending of flesh, flinging of parts, screaming, roaring, and much nomming of xp. you get the picture.
this changes things.
my standard system for leveling pets has been to pair two of them up with a 25 and go to the valley of the four winds. if the two lowbies can defeat three wildings, that was great because no xp was wasted. but depending on the pets, it was sometimes necessary to suck it up and bring in the 25 to finish things off. now, however, the optimal method is to team a single low-level pet with two 25s. since all the wildings in the vot4w are either a critter or an aquatic, the 25s should be one with attacks that do beast damage (preferably rampage because a cold methodical analysis of this attack has demonstrated that it is fucking awesome) and one that has flying damage attacks. send in the lowbie to take one hit, then pull her out and then let slips the 25s and end the fight as quickly and brutally as possible. having a second pair of 25s available to swap in when the first pair get worn down should be sufficient to keep grinding without needing bandages or a stable master visit until the cooldown on your revive is up, allowing you to keep the party going until your eyeballs bleed.
myself, i'm going with a rare scorpion and sea gull for team 1, and a flayer youngling and chicken for team 2. there will be pain, blood, sweat, tears, rending of flesh, flinging of parts, screaming, roaring, and much nomming of xp. you get the picture.
Thursday, December 13, 2012
odds and ends
hats! safari hats for everybody! blizzard appears to have finally gotten the taming the world achievement working properly, and julie's and my characters all got their own hat in the mail. so that's a yay. they all also got loremaster tabards, which was a little baffling since i got that achievement over a year ago, but whatevers.
been doing a lot of leveling lately. mostly taking the various rares i've captured in pandaria and pushing them up to 25, so the top stable now has a number of bandicoons and plains monitors and marsh fiddlers. along the way i hit the pro pet crew achievement. pro pet mob will happen at some point, but not a high priority for me at the moment. at least the reward will now be a rare singing cricket - i feel for those who pushed hard to get the achievement quickly only to get an uncommon one.
was talking to tome of the ancient about pet leveling, and told her that my preferred method was to let two lowbies pick a fight with a critter in the valley of the four winds, let them each take a hit and swap them out, then send in a level 25 scorpion to rampage on the critter's ass. it gives you a boost over your base damage, in exchange for locking you into the same move for three rounds. not a great move against an opponent than has a real brain and can respond, but against wild crickets and bandicoons it's like a chainsaw vs butter.
i've picked up five flawless battle-stones in something like 400 battles now - all in pandaria. fighting low-level pets in old azeroth, the drop rate is much lower. four were the same family as the wild pet i battled, and one was a "any family" one. can confirm that you don't need to capture a pet to get the stone, and you don't need for any of the three wildlings to be rares. looks like it's simply a flat percent chance (1%? 2%?) for one to drop, and any special tricks people claim help are just the result of the human brain's ability to see patterns when there's really just noise.
been doing a lot of leveling lately. mostly taking the various rares i've captured in pandaria and pushing them up to 25, so the top stable now has a number of bandicoons and plains monitors and marsh fiddlers. along the way i hit the pro pet crew achievement. pro pet mob will happen at some point, but not a high priority for me at the moment. at least the reward will now be a rare singing cricket - i feel for those who pushed hard to get the achievement quickly only to get an uncommon one.
was talking to tome of the ancient about pet leveling, and told her that my preferred method was to let two lowbies pick a fight with a critter in the valley of the four winds, let them each take a hit and swap them out, then send in a level 25 scorpion to rampage on the critter's ass. it gives you a boost over your base damage, in exchange for locking you into the same move for three rounds. not a great move against an opponent than has a real brain and can respond, but against wild crickets and bandicoons it's like a chainsaw vs butter.
i've picked up five flawless battle-stones in something like 400 battles now - all in pandaria. fighting low-level pets in old azeroth, the drop rate is much lower. four were the same family as the wild pet i battled, and one was a "any family" one. can confirm that you don't need to capture a pet to get the stone, and you don't need for any of the three wildlings to be rares. looks like it's simply a flat percent chance (1%? 2%?) for one to drop, and any special tricks people claim help are just the result of the human brain's ability to see patterns when there's really just noise.
Tuesday, December 11, 2012
on the other hand, it's only gold
my wife started picking up some of the new pets that drop in old raids on the auction house, i believe mainly because she liked how they looked. but she ran out of cash about the time she realized she was actually getting credit towards raiding with leashes. so she gave me a shopping list of what she still needed and sent off to pick up the remaining ones. the viscidus globule was the priciest, at 17k on our server (the others were running 5-10k). a few minutes later:
she thoroughly enjoyed her mr bigglesworth, and promptly leveled him to 25. i do find the idea of an undead pet that does beast and elemental damage to be interesting, from a mechanics standpoint.
for myself, i'll be doing it the old-fashioned way (in part because i now find myself with a lot less gold than i used to have). i've resumed working on weekly molten core runs with ratshag, as he pushes towards his 50th exalted reputation, so i figure i've got decent odds of getting the pets from there along the way (picked up a harbinger of flame last week). then the missus said she'd help me farm for the rest. i know they're all theoretically soloable now, but these things always go faster with a healer, and she's good company.
she thoroughly enjoyed her mr bigglesworth, and promptly leveled him to 25. i do find the idea of an undead pet that does beast and elemental damage to be interesting, from a mechanics standpoint.
for myself, i'll be doing it the old-fashioned way (in part because i now find myself with a lot less gold than i used to have). i've resumed working on weekly molten core runs with ratshag, as he pushes towards his 50th exalted reputation, so i figure i've got decent odds of getting the pets from there along the way (picked up a harbinger of flame last week). then the missus said she'd help me farm for the rest. i know they're all theoretically soloable now, but these things always go faster with a healer, and she's good company.
Wednesday, December 5, 2012
holy hand grenade of antioch sold separately
the darkmoon rabbit is a pet which drops off of a world boss that spawns on darkmoon island, also known as the darkmoon rabbit. because it only drops one pet, and only spawns a few times a month, the supply of pets is fairly limited. the pet itself is unique (i think it's the same polygons as the crude basic rabbit, but with a more detailed texture applied). consequently, the auction house prices have been bid to astronomic levels - i was amazed to see it listed for 80k on my server, but apparently 200k is not unheard of. wow.
now, if you're a pet collector who wants one of everything, then only you can decide how much a unique pet is worth to you. for a pet battler looking for an advantage, though, the value is easy to determine: same as any other rabbit.
for starters, don't be fooled by the fact that the tooltip is epic. this means nothing, and i really wish blizzard would stop pulling this nonsense. the battle pet is rare. it has the same stats as a rare level one alpine hare you can catch in dun murogh. it does have a couple of unique abilities - huge, sharp, teeth! and vicious streak - but these are sidegrades from the standard rabbit abilities. possibly better in certain circumstances, but also possibly worse. certainly not worth dropping a small fortune for.
so, if you want a unique pet model, and you understand that's all you're getting, then rock on. but don't get suckered into thinking that because it is hard to obtain or has a pretty tooltip that it is somehow "better" or "op" for battling. 'cause it ain't.
now, if you're a pet collector who wants one of everything, then only you can decide how much a unique pet is worth to you. for a pet battler looking for an advantage, though, the value is easy to determine: same as any other rabbit.
for starters, don't be fooled by the fact that the tooltip is epic. this means nothing, and i really wish blizzard would stop pulling this nonsense. the battle pet is rare. it has the same stats as a rare level one alpine hare you can catch in dun murogh. it does have a couple of unique abilities - huge, sharp, teeth! and vicious streak - but these are sidegrades from the standard rabbit abilities. possibly better in certain circumstances, but also possibly worse. certainly not worth dropping a small fortune for.
so, if you want a unique pet model, and you understand that's all you're getting, then rock on. but don't get suckered into thinking that because it is hard to obtain or has a pretty tooltip that it is somehow "better" or "op" for battling. 'cause it ain't.
Monday, December 3, 2012
flawless battle-stones
spent a few hours leveling pets in valley of the four winds this weekend. along the way, i picked up three family-specific battle-stones - the kind that can only be used to upgrade pets of a particular family. (note that this contradicts the patch notes, which said family-specific ones only came from battling tamers.) since the valley is full of critters and aquatics, that's what i got. it's kind of unfortunate that the pets most needful of upgrading, because they are really rare and therefore hard to farm for a rare, are also the ones hardest to get a battle stone for. yes magic i'm looking at you - willy needs an upgrade! (apparently you can also get a general purpose battle-stone from battling wild pets, but the odds are super low.)
anywho, when you get one of these stones, the way you use it is as follows: (1) summon the pet you want to upgrade. (2) target the pet. (3) right click on the stone in your inventory. a little clunky, but at least it works. since rare critters and aquatics aren't too hard to find in the wild, i ended up using my stones on quest reward pets that have a distinctive, if not unique, look. so war pug the perky pug, commodore bob the fishy, and peanut all got the goods.
got some traffic from folks looking for the polished battle-stone vendor. you can buy them from commander lo ping in townlong steppes - he hangs out in the niuzao temple, out in the islands. i'm not feeling any need to buy these myself - as many rares as i have at this point, paying to make a pet uncommon is not appealing. but not everyone is me, so if it fits your plans, then rock on.
anywho, when you get one of these stones, the way you use it is as follows: (1) summon the pet you want to upgrade. (2) target the pet. (3) right click on the stone in your inventory. a little clunky, but at least it works. since rare critters and aquatics aren't too hard to find in the wild, i ended up using my stones on quest reward pets that have a distinctive, if not unique, look. so war pug the perky pug, commodore bob the fishy, and peanut all got the goods.
got some traffic from folks looking for the polished battle-stone vendor. you can buy them from commander lo ping in townlong steppes - he hangs out in the niuzao temple, out in the islands. i'm not feeling any need to buy these myself - as many rares as i have at this point, paying to make a pet uncommon is not appealing. but not everyone is me, so if it fits your plans, then rock on.
Sunday, December 2, 2012
the squeaky wheel gets the worm
one of the nifty features for pet battles blizzard introduced in patch 5.1 was a safari hat as a reward for completing taming the world. put it on, and your pets get a 10% xp boost, which is always nice, plus it has a dashing and distinctive look. not transmoggable, sadly, but one can't have everything.
unfortunately when the patch went live last week, they forgot to include the bit of coding that said "send a hat to everyone who already has the achievement". so people complained about being completely surrounded by no hat, and blizzard said "oops. our bad. we're sending them now." and some people got them and rejoiced. but some did not. some hatless people discovered that when they walked into an instance (old school, not lfd) the game suddenly remembered you were supposed to have a hat and *poof* you got one. but some tried this and got nothing.
the godmother has a good post that shows just how bad this omnishambles is. saturday lead content designer @mumper bragged about how sweet the hat was on twitter, only to have breanni reply "dude. still waiting for mine." if the name breanni sounds familiar, it's because she's the one that's done so much for the pet collecting community with warcraftpets.com that blizzard made a npc outta her. she's the one running the pet shop in dalaran, the one whose name is on all the in-game mails delivering pets to you. kind of a big deal. hoping this results on somebody gets called on the carpet monday morning and told "you made me look like an idiot. effing fix it now!" but we shall see.
meanwhile, i got tired of waiting for mine and submitted a ticket saturday morning. sunday, i got a response:
having customer support send these out one at a time seems rather inefficient, and while it's boa that does nothing for my characters on other servers. but, it does look rather dashing, and it should tide me over until everything gets fixed on tuesday. assuming it does.
unfortunately when the patch went live last week, they forgot to include the bit of coding that said "send a hat to everyone who already has the achievement". so people complained about being completely surrounded by no hat, and blizzard said "oops. our bad. we're sending them now." and some people got them and rejoiced. but some did not. some hatless people discovered that when they walked into an instance (old school, not lfd) the game suddenly remembered you were supposed to have a hat and *poof* you got one. but some tried this and got nothing.
the godmother has a good post that shows just how bad this omnishambles is. saturday lead content designer @mumper bragged about how sweet the hat was on twitter, only to have breanni reply "dude. still waiting for mine." if the name breanni sounds familiar, it's because she's the one that's done so much for the pet collecting community with warcraftpets.com that blizzard made a npc outta her. she's the one running the pet shop in dalaran, the one whose name is on all the in-game mails delivering pets to you. kind of a big deal. hoping this results on somebody gets called on the carpet monday morning and told "you made me look like an idiot. effing fix it now!" but we shall see.
meanwhile, i got tired of waiting for mine and submitted a ticket saturday morning. sunday, i got a response:
having customer support send these out one at a time seems rather inefficient, and while it's boa that does nothing for my characters on other servers. but, it does look rather dashing, and it should tide me over until everything gets fixed on tuesday. assuming it does.
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